Tuesday, December 21, 2010

Dead Space For iPhone Coming

Oh yeah Dead Space is coming to iPhone.
Here is a quick screenshot you can view the whole review at Toucharcade.

From TouchArcade:
Story-wise, the iOS version of Dead Space will act as a link between the original game and the upcoming Dead Space 2 on consoles. There has been a lot of talk in our forums about the possibility that Dead Space would be on rails, and with the recently released games Rage HD [$1.99] and Infinity Blade [$5.99] that focused on limited mobility (though both are still quite excellent), I can see where they're coming from.  After actually playing the game though, I can put those worries at ease as Dead Space is a full-mobility third-person shooter just like its bigger console brother. The onscreen HUD is minimalist, and the controls use a touch anywhere movement scheme and some intuitive gestures for performing actions in the game.

Understanding vSphere Disaster Recovery/Avoidance options

Just finished reading up on this great article over at Virtual geek
Be sure to check it out he has some great stuff over there.

From Virtual Geek.
Wrapping up all the blog posts in one place, and including a webcast and powerpoint on the topic.
Phew – that was a lot of work, right in the middle of the 2011 planning cycle :-)
The blog series is: “Understanding vSphere Disaster Avoidance/Recovery” – discussing a broad topic: state of the union of vSphere non-disruptive disaster avoidance and disaster recovery solutions, and how they interact (because it ain’t easy to do both together when you dive in deep). 
Read Post I: Discusses the 4 key solution categories in this space. Read it here.
Read Post II: Discusses one of solution (stretched vSphere cluster and VPLEX) and gory failure scenarios in detail. Read it here.
Read Post III: Discusses what’s going on in this space (and where EMC R&D efforts are centered). Read it here.